
Scenery involves aesthetics that raise guest happiness slightly, such as topiary art, light posts, and benches. Buildings include bathrooms, restaurants and food stands, shops, reptile houses, aviaries, and entertainment buildings such as movie theaters. Guest happiness is dependent on animal choice, animal happiness, buildings, and scenery. Choices in terrain, foliage, rocks, shelters, fences, toys and the presence of zookeepers all contribute to the suitability of an exhibit and the happiness of the animal. To keep the guests and animals happy, exhibits should be suitable to the animal for example, a lion is best suited to a savannah environment. Exhibit-building is one of the primary goals of Zoo Tycoon.

The goal of Zoo Tycoon is to create a thriving zoo by building exhibits to accommodate animals and keeping the guests and animals happy. Two data discs (Dinosaur Digs and Marine Mania) and a sequel (Zoo Tycoon 2) with the same principles and 3D graphics (and many data discs) were released for the game.See List of animals in Zoo Tycoon for a full list of animals in the Zoo Tycoon games. However, the staff, from breeders to cleaners, must not be forgotten. In addition, of course, it is necessary to buy animals and place them in the right cages (an elephant behind an ordinary wire rod is not a good idea). But the zoo is also visited by people, so it is necessary to build benches, stalls, shops, restaurants and children's corners, otherwise it may happen that the Zoo becomes just a shelter for animals. Of course, each animal has different requirements, which can be read in a clear encyclopedia. It starts with an empty area where paths and sidewalks must be planted, cages for animals with the right soil and greenery, water areas and so on. The main goal is to earn money that will be left with satisfied visitors.


2D graphics, around 40 animals for adoption, several types of environments and very undemanding gameplay make ZT a good thing to relax. Classic tycoon game from a zoo enviroment.
